The problem every solo dev knows
You know exactly what your game should feel like.
You can describe the colour palette, the atmosphere, the aesthetic. But turning that into something coherent — reference images, a consistent style, a direction you can actually stick to — takes time, design skill, or both. Draggen takes that wall down.
Hours hunting references
Drag what you have, generate what you don't
Inconsistent visual style
One board holds your whole visual direction
Can't explain your vision to others
Export a shareable moodboard in minutes